
The cat uses its powerful metal jaws to chew away at the surrounding crates to widen a path to reach Jack. But the cat has caught the scent of the cheese-loving rodent, and quickly corners him in a small space between several wooden crates.

Monterey Jack observes this activity, and wisely recommends that this looks like an appropriate time for the rangers to head home. The inventor activates the prototype, to see if it can seek out and catch a mouse. Its metal framework consists in part of a toaster as a torso, and a cannister vacuum cleaner for a hip region (the vacuum unit providing the robot’s on/off switch). Inside the shop, the owner is tinkering with something new of his own – a robotic cat mouse-trap, as yet in prototype stage and thus devoid of fur. Robocat ( Chip ‘n’ Dale’s Rescue Rangers, 10/20/89) – Dale fritters away spare time of the Rangers between missions among the discarded items from a local electronics shop, where Gadget is assisting him in removing the glitches from a cast-away video cartridge. However, as will be seen in some of the last material discussed this week, there were also times when writers were essentially “forced into a corner” on less-than-choice projects, and struggled to find some avenues for creativity, making us not envy the long, labor-intensive hours that they probably endured in hashing-out plot ideas for characters with limited appeal who could hardly be classified as inspirational.

Much of Disney’s writing during this period was typically top-notch, with solid character designs and concepts and the occasional clever plot twist.

Unfortunately, we can’t get embeds for most of these… you’ll just have to enjoy my written synopsis. This week, we return to elements from the heyday of the Disney Afternoon and concurrent Saturday morning telecasting, for more robotic adventures from some favorite, and a few forgotten, animated stars of the period.
